Red Eclipse 1.2

    RELEASE: Red Eclipse v1.2 (Cosmic Edition)

    Gameplay:

      * Powerjump removed, replaced with "impulse launch", use by jumping whilst "impulse sliding"
      * Impulse moves now disregard cost and scale depending on available energy
      * Special melee actions now require an impulse move beforehand
      * Plasma primary damage increased
      * Plasma secondary fire travels faster if charged for a short time
      * Flamer primary & burn damage reduced
      * SMG rate of fire decreased
      * Sticky grenade can now stick to player
      * Zoomlock disabled for rifle
      * Added weapon stun effect which impedes movement for a certain time
      * Made the carrier of the flag/bomb move slower
      * New "buff" system for flag/goal defenders: increases regeneration, damage, and shielding

    Audio & Visuals:

      * Ingame music
      * New sounds for pistol, SMG, grenade, sword, player death, hit/bleed, etc.
      * HUD revamp
      * View bobbing
      * New font "Play", extended character support
      * Female variation of player model (set in profile)
      * Added visible counter and warning for imminent explosion in Bomber ball
      * New 'radarstyle' option displaying absolute positions

    Maps:

      * Ares, new map
      * Cargo, new map
      * Colony, new map
      * Isolation, new map
      * Purge, new time trial map
      * Dutility, revamped
      * Tower, re-added and revamped
      * Error, added AI waypoints

    Modes & Mutators:

      * League mutator removed
      * Instagib-vampire combination disabled
      * Multi-team mutator re-added
      * Jetpack mutator re-added
      * 'instagibfilter' variable: disallow certain mutators combining with instagib

    Modding:

      * New map editing menu, available via [F3]
      * Editing mode has been made more obvious to the user
      * cube2font tool for generating game fonts, including documentation
      * Ability to add a second cloudlayer with the envlayer command
      * Ability to specify bitwise modes and mutators on entities that check them

    Misc:

      * AI waypoints separated out from ents, overall major AI improvements
      * Split apart kick and ban commands so users can be removed without a ban
      * Copyright cleanup, new trademark policy
      * *roff manpages for *nix systems
      * system-install make target for packaging convenience

    Additional Fixed Bugs:

      * #8 AI performance issues
      * #30 Use RE_DIR=$(dirname $0) in launch script
      * #31 Changing weapon name breaks the entry in Variables GUI
      * #32 Floating/Infinite Flight Bug
      * #33 random weapon selection in arena not working
      * #35 /firstpersondist (exploit)
      * #37 Player color (skew towards team color)
      * #38 Tweaking hit sounds for shotgun/flak bleed
      * #39 teampersist crashes server
      * #40 dedicated server demo recording is broken
      * #42 Plasma Blue-Ball-of-Death sticking to Ragdoll
      * #43 Create lower poly weapon models for item and vwep version
      * #44 Entity Radius Broken in Edit Mode
      * #47 Create "botoffset" variable to replace INSERT/DELETE behaviour
      * #50 Use "aiclip" on common areas where bots can't travel
      * #53 can't drop flag in ctf-protect
      * #60 Live Support does not work correctly
      * #65 Clicking the Red Eclipse icon on map selection without selecting a map produces an error message
      * #66 Winning a conquer defend-the-flag match yields an insanely high score
      * #69 Edit mode segfault
      * #70 Temporarily missing sound for Flamer primary fire after reload
      * #74 better Link line colors
      * #81 Killing the opponent team in Survivor CTF/BB does not yield you a point